活動報名
教發中心EMI工作坊12月場開放報名
發佈單位: 教學發展中心教師專業發展組
發佈時間: 2023-10-25 10:06:38
發佈時間: 2023-10-25 10:06:38
【活動資訊】
☆ 12月7日 (四) 純線上 (Google Meet)
◆ 講題:Enhancing Student Engagement with Gamification, Online Discussions, and Peer Feedback
◆ 主講人:黃婉茹老師(普渡大學課程與教學系)
◆ 時間:上午9:00-10:30
◆ 報名截止日期:12月3日 (日)
備註:本系列工作坊演講皆以英文進行。
【Event Information】
☆ Thursday, Dec 7th ONLINE-ONLY (Google Meet)
◆ Topic: Enhancing Student Engagement with Gamification, Online Discussions, and Peer Feedback
◆ Speaker: Dr. Wanju Huang (Purdue University)
◆ Time: AM 9:00-10:30
◆ End date of registration: Sunday, Dec 3rd
◆ Topic: Enhancing Student Engagement with Gamification, Online Discussions, and Peer Feedback
◆ Speaker: Dr. Wanju Huang (Purdue University)
◆ Time: AM 9:00-10:30
◆ End date of registration: Sunday, Dec 3rd
Please note that these workshops will be conducted in English.
【演講內容簡介 Abstract of the Talk】
In higher education, student engagement is a crucial aspect affecting students’ success in higher education (Kahu et al., 2020; Lei et al., 2018). According to Kuh et al. (2005), student engagement includes two components: 1) the time and effort that students put into their studies and learning experiences, and 2) the institution’s provision of learning opportunities and services to encourage student participation (p. 9). Critics have argued that focusing solely on instructional strategies and interventions overlooks the role of learners (Kahn, 2014; Pomerantz, 2006).
This workshop seeks to address this issue by focusing on both aspects – creating learning opportunities for students and empowering them to take charge of their own learning and professional development. Participants will learn how to incorporate gamification (Kahoot!), online discussions (Padlet), and teamwork/peer feedback (CATME) into their courses.
This workshop seeks to address this issue by focusing on both aspects – creating learning opportunities for students and empowering them to take charge of their own learning and professional development. Participants will learn how to incorporate gamification (Kahoot!), online discussions (Padlet), and teamwork/peer feedback (CATME) into their courses.